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The Old World first, more systems later

Warhammer unit simulations: what units actually do on the table

Warhammer unit simulations let me test what a unit actually does instead of arguing about it. I roll each matchup through the full rules up to 2,000 times, with every assumption stated.

866,150simulated combats
41,580shooting volleys and shots
48shooters and war machines

The Old World

Interactive tool · 8 opponents

Matchup finder

Pick a Tomb Kings or Chaos elite unit and see what it should charge, what it should let come to it, and what to avoid.

Open the matchup finder
12 units · 6 opponents

Battle March units

Hammer, anvil, finisher or screen: how similarly priced units behave on the charge and when the enemy charged.

See the roles

Popular questions

Every Old World result I have published

How to read my results

I run simulations under stated assumptions, not tournaments, so none of these numbers is a tournament win rate. My samples range from 10 to 2,000 trials per matchup, and every table tells you which, along with its margin of error. I left terrain, magic and characters out on purpose, so the numbers isolate what the unit itself does. My simulation method covers the details.

Battle March is my favourite way to play The Old World, so most of my tests so far use units of around 140–150 points. Units for larger games are on my list, and I will add them at a later date.